June 6, 2007

D&D: I’ve been fanny packed

Zook gets another Library pass to search for spells.
Lyr goes out with Havlock to gather information and learns that there’s a reward out for information about us.
Dos goes to the docks to “question” the sailors and learns that the Greenglen girls are being questioned by a shady character.
Artemis and Daud go to the Library of Sophia to search for spells.
Gesshou stays behind at the police station to wait for information about the thugs, but then finds the thug has escaped leaving an illusion in his place.
Sereven goes to try to get the magic staff identified.

After we all gather together at the fountain for our daily recon, Artemis finds a stalker which we turn over to the police.

May 25, 2007

D&D: I’ll bring the honey, you bring the meat sacks.

Zook, Sereven, Daud go to the library to search for spells.
Artemis tries to decide if she wants to get a war horse but can’t decide.

Dos goes to Asaveda to show the clay pot found in the basement of the ettercap lair. They offer 1600 gp for the pot, but Dos decides (after having no idea what the motives are) insists that he would like to speak to Asaveda personally and that she should leave a note at the Broken Mandolin if she were interested in speaking with him.

That evening, we gather together at the fountain to confirm that we have 2 days to wander the town, meeting back at the fountain each evening.

The next day:
Sereven and Zook head to the library. On the way Zook bumps into a bugbear (not a member of the guard) who is insulted by the action, but Sereven steps into save him from a potential beating. The master of the bugbears appears (a giant minotaur) and we find out that they are also adventurers, 1 Minotaur, 1 Goblin (w/ pointy hat), 4 bugbears. Sereven convinces them that they should meet for lunch the day after tomorrow, and the goblin agrees. They’ll bring the meat sacks, she’ll bring the honey.

Dos goes to the docks for the day of Gather information. Kraus has the ability to “vanish”, is sadistic, works for Alba Nardozie (whore mistress person).

Gesshou spots Daud and Artemis walking along to the library, and (amazingly) spots some shady characters following them. Artemis sees Gesshou see the creepy people, and against Daud’s better judgement, Artemis and Gesshou manage to disarm the two guys. Some damage is taken, but things seemed to be going well till Kraus suddenly appears on a rooftop and nearly kills Daud with one shot. Artemis finishes off the two thugs, one of them vaporized, but the other, down to the non-lethal damage levels, and the 3 adventurers dimention door out of the area. At the other end of the dimension door they are caught by the city watch. Although they attempt to argue their way to HQ, they are taken to the local office.

May 10, 2007

D&D: Wait, Zona Rosa? Is that the red light district?

After “discussing” for about an hour about what we were going to do, we ended us splitting up and sending most of the people to the Commondant’s, and Lyr(a) going to go see Adriana Renkin (her employer). Dos is MIA today doing something that we will know about at some later point, presumably. Upon departure we intend to meet up at the Library of Bahamut, and Lyr has already said that she intends to skip town if we aren’t there by the end of the day.

Lyr cleans herself up and goes to the Renkin mansion. Renkin of course is confused as to why Lyr is so concerned about the Magistrate when clearly it’s only the whore house madam who is evil in this situation.

The rest of the party does very little cleaning up and enter city hall. But cleverly have the Medals of Uriel on so that the guy at the reception desk points us to police headquarters. We attempt to subtly open the windows, which almost didn’t work since they prefer the windows closed. Sargent Gorash (bugbear) concedes that we smell so bad that they will leave the windows open for now. After a little chat with the Sargent, the Commondant emerges. The commondant appears genuinely surprised at our story and we offer to lead come troops through the sewers to the ripper lair. Although we find the ripper lair, we are totally unable to find the passageway to the torture chamber. We get out of the lair and receive our reward, a whopping 1k gp each.

Zook buys some scrolls and scopes out the red light district. (He claims it’s to look for the midnight college). When he’s done with it, or rather it is done with him, he goes back to a library to research more spells. But it turns out his library card is expired, so he has to go track down Tabatha Schultz at the University to get a new one. Where he finds her disecting the ripper from the previous day. She shows him the glands that produce the dizzying effect. (Clearly they can make a fortune selling this product on the streets.) She verifies that the rippers are in no way natural and yet not supernatural either. She helps us to identify the properties of the devil that Zook failed a knowledge check on. It’s a “pain devil” specializing in torturing.
Tabatha askes Zook to help identify a number of items: 1) Silvery Blue Feather, 2) big friggin Red Tipped Feather, 3) Black Stone of somekind with a swirl of silver.
1) Avoral wingfeather, a Gardinal (type of celestial), from the heaven plain.
2) Feather from an Enormous Red Tailed Hawk, from the wild plain.
3) Knowledge failed.
The rangers go to the Red Bow to talk it up with the maker of the fancy bows in town. The bowmaker turns out to be a member of the mercenary troop that they defected from a “long time” ago. They get some information about Dereck Kraus (the thug from yesterday) who apparently comes in now and again and buys one or two bows.
Gessho goes to the police headquarters again and finds out that in fact there was a “torture chamber”, but as expected not the hellish one that we found when we nearly died. After “gathering” this information she goes out drinking with the bugbear sargent.
Dos sneaks off after giving Sereven’s hand a little squeeze. (there may or may not be grapple checks and reflex saves involved).
Daud goes to the local hospital and spends the rest of his healing spells.
Lyr, after avoiding the advances of the weaponmaster for more “training”, goes to try scaling the walls of the nearby buildings in an attempt to scope out the magistrate’s house again. After successful checks going over the wall, Lyr enters the magistrate’s house, where she promptly gets mauled by an animated bush, looks like a lion. She runs like hell back rolls about 5 natural 1s, and after finally making it over the last wall, goes to bed.

Immediate future plans are yet unknown.

May 3, 2007

This week on D&D:Nicole gets magic missled in the ass, and the team becomes a manora.

We hear guards coming as a consequence of the screaming whore, so we run like hell out of the torture chamber. We prevent Zook from sending a parting lightning bolt at the whore on our way out. After a few hundred yards, we duck into a corner to try to ambush the guards who might be following us.
Lo and behold, like everytime we have a “clever” plan, it backfires: Enter 4 loathsome filthy creatures. Ooooze Mephits. Flying slimy clawy thing that have a breath weapon (which we didn’t see). Who apparently had damage reduction but it totally didn’t matter while people just beat the crap out of them (probably why we didn’t see the breath weapon).

After this battle we encountered the guards who chased after us from the whore house. 2 of whom died in the surprise round we got on them. As usual the monk becomes unconcious due to the non-lethal damage, lalala lying in the gutter…. The 4 guards that followed us were killed off very easily, but then enter Boba-Fett… I mean uh… some guy important back story blahblahblah… The thug who works for the mistress of the whore house where Lyr, now revealed to be a girl named Lyra, was born and was going to have to work. We also saw said thug and mistress at the magistrates party so many weeks ago.

The battle starts out on the right foot (except for the monk, still in the gutter) but then the thug decides to run out of the circle of light like an inconsiderate humanoid creature, and the barbarian, in chasing after him, eats 2 Critical Hits, and DIES. Like less than -10 hit points dead… omg how much does it cost for a reserection? dead… Clearly indicating that the battle in fact was now on the left foot. But then the barbarian finds an accounting error in hit points and suddenly finds 8 hit points and is only at -3, which I guess in the end did save us something like 100k in gp, yay accounting…
Although highly injured the party continues to try to fight the slowly retreating thug-guy, but he Dimension Doors away leaving us with nothing! (except some half-dead party members) The corpses of the 4 guards yielded (+1 Great Club, +1 Chain Shirt, M.W. Long Sword, M.W. Light Crossbow)x4. But as a whole the party decides that we should probably book it to the commondant since now we’re known to these scary people at the whore house who clearly are better connected than we are.
Although of course we haven’t considered exactly how trust worthy that particular person might be.

The 2 gutter snipes had to make a fortitude save for Filth Fever, but luckily barbarians have really high fortitude, and monks are immune to disease, so I guess we just won’t know what particular effects that disease has.

Daud had to expend most of the rest of his turn undeads, but at the end of that we have all of our hit points back as we run out of the sewer system.

April 11, 2007

This week’s theme: little children with one-eyed teddy bears

After careful determination by our cleric of who was worthy of which recovery spell, we started on our way for the day.

Lyr picks the lock on the door at the end of the hallway.
We enter the room, and it seems to be part of a building. Very clearly different from the sewer section we were in earlier.
View: Large Sarcophagus and walls with lots of spikes and chains. aka torture chamber, lit by torches in that creepy way. We have Dos open the sarcophagus which actually was an iron maiden. In the abrupt silence after the shrikes of the barbarian, some of us heard a baritone humming coming towards us.
Appear: humanoid creature in a blood stained apron.
Who sees Dos and then yells for guards like a pansy.
When we try to kick his ass though, he disappears.
Guards enter through the door and the “Excruciarch” enters.
The chains animate to attack us! (moving on from the tentacles of last time)

Lyr manages to sneak attack again!
Various people variously try to attack things, Da’ud casts Prayer. After which Dos immediately rolls a 1. But then Artemis one shots both the guards by doing more than 20 damage per roll, finally using the still mysterious powers of her bow.

The Excruciarch attack like 23054897986 times and Dos and Da’ud have to make all kinds of saves. The battle continues and eventually Dos manages to finally make a critical hit to kill the excruciarch.

The party turns to concentrate on the Kyton, where the monk in the usual fashion goes down at 11/45 with 16 points of non-lethal damage. The battle continues with Gesshou down and the wolf, whipped by multiple chains, cowering in the corner.

After we *thought* we defeated Kyton he “arose” again. Apparently he is not of the material plane, so he keeps regenerating or something, because after killing him again we threw his head in the fire. People take some more damage but we through the torso into the fire after it. And while the rangers attempt to tip the equilibrium between the fire and the regenerating, Lyr finds that:

the guards have 2 masterworrk Long Swords and Light Crossbow and chain shirts, a suspicious sarcophagus was opened to reveal
400 GP, 1000 SP, 1 piece of Spinel, 1 tiger eye, aquamarine. black velvet potion case with ( ), black leather pouch w/ skull amethyst.

The vision down the corridor: is actually a staircase.
Stone walled stairs up to the “ground level” which become wooden doors. At the top of the staircase, in the doorway is a whore, who cries for help.

April 6, 2007

She passed!

So a friend passed her final defense today and must now be addressed as Dr.
Thus, of course, there was a shiny fancy dinner thing, and then we went out to Gilato. So Very Very Good! Someday I’m going to have to go in there and try every flavor on the menu… Although then I’d gain a butload of weight, literally… sad…

The problem with trying to maintain 2 blogs is, it seems like the other blog totally gets more of the fun and exciting links… Since this one gets the “what’s totally not happening in my lame-o social life” and the other one gets fun, exciting, and retarted links I find or have been sent… totally unfair for this one.
Oh well. not like anyone really reads either of them.

March 29, 2007


Every other Wed. is D&D night, so in order to help remember what’s going on, I’m going to try to keep a “summary” of weekly events here.
Summary of past events will go here along with some other random pages linked off of it.

Last time on D&D-west coast we were attacked by Rippers. One of the sailors that we sailed with on our cruise to Baja was killed, we managed to kill one of the assailants but the other got away. We were hired by the Commandant to track down and kill the rest of the rippers. The next morning we went snooping around and shoping to find out that the rippers seem to be in the sewers and to buy various things including “special halfling pipe weed”.

After another pleasant evening at the Greenglen home and huge plates of mini-pancakes with mini-chocolate chips for breakfast, we went out to the sewers near the docks to find the rippers.

After some problems starting out, we remembered that our Rangers have the ability to “track” things, and we were able to follow the tunnels in the direction of the ripper nest. On the way we encountered some Carrion Crawlers, who have an amazing paralyzing ability which we were unable to experience due to killing them all off with a frigid ball (fire ball -> energy conversion, ice) and a few arrows.

Further into the sewer system we were attacked by some huge tentacles. There was much “grappling” but we managed to defeat 4 ‘creatures that cannot be pronounced’ with the use of the prayer spell.
Found some treasure in the tentacle dung pile: money, gems, Magical Diamond (Moderate Evocation), 2 Potions (Owl’s wisdom, divine protecting spell), 2 scrolls (baleful transposition, remove paralysis), and an everburning torch.

Further tracking led us to a section that was no longer a direct part of the sewer system, where we found the rippers that we’d set out to find in the first place. Rippers have a pheromone that has to be saved against and 2 of our members failed that as we entered the room. After a successful attack by the rogue and the monk, the rippers used their other pheromonal attack to put half of the party to sleep. 2 people were left asleep that round while the mages cast “Haste” and “Prayer” leading to numerous complications in the next few rounds as to what gets added and what doesn’t to various attack and damage values.
Although the Barbarian did get woken up, the rogue slept for the rest of battle. And after the first monster was defeated the monk decided to be dumb which resulted in “rest” at 7hp – 17 temp-hp. Through the actions of those not lying on the probably really gross floor, the rest of the rippers were killed.

There is a yet unexplored hallway with a door at the end. One of the rippers came out of this hallway before meeting its timely demise.

March 23, 2007


So tonight we played the Super Mario Bros. 3 Drinking Game.
Everytime you die, you drink (for the first few levels you should also drink everytime you get a 1up since dying is harder).

Sometimes it’s nice to still have an old school Nintendo system 🙂
Although wow the controler is small….
I kept trying to hit Triangle to see the “menu”… uh.. yeah… it was just the drink talking. which was a “Blushing Geisha” and a “Screaming Multiple Orgasm on the Beach”.

Still waiting to clear we’ll see…. Ice world is hilarious….

Addendum: So we finished at 1am, about 5 hours after we started. Spent over 30 lives in World 8 :p

March 21, 2007

Well I was going to do work

But instead I installed software onto sleep-deprived.
So here’s my new blog!
My previous blog lives at: http://chocobotenda.livejournal.com/
But it apparently uses an older format so can’t be exported.
I might slowly move some of the choice? contents over

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